SceneTrace UseHitPosition( bool enabled )

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Description

The UseHitPosition method in the SceneTrace struct is used to specify whether the hit position should be computed during a trace operation. This can be useful when you need precise information about where a trace intersects with an object in the scene.

Usage

To use the UseHitPosition method, call it on an instance of SceneTrace and pass a boolean value indicating whether you want to compute the hit position. If true, the trace will calculate and store the hit position; if false, it will not.

Example

// Example of using UseHitPosition
SceneTrace trace = new SceneTrace();
trace = trace.UseHitPosition(true);

// Continue setting up the trace as needed
trace = trace.FromTo(startPosition, endPosition);
trace = trace.Run();

// Check the result
if (trace.Hit)
{
    Vector3 hitPosition = trace.HitPosition;
    // Use hitPosition as needed
}