SceneTrace UsePhysicsWorld( bool hit )

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Description

The UsePhysicsWorld method in the SceneTrace struct is used to specify whether the trace should consider physics objects in the scene. By setting the hit parameter to true, the trace will include physics objects in its calculations. If set to false, physics objects will be ignored during the trace.

Usage

To use the UsePhysicsWorld method, call it on an instance of SceneTrace and pass a boolean value indicating whether physics objects should be included in the trace.

Example

SceneTrace trace = new SceneTrace();
trace.UsePhysicsWorld(true); // Include physics objects in the trace
trace.UsePhysicsWorld(false); // Ignore physics objects in the trace