Description
The UsePhysicsWorld
method in the SceneTrace
struct is used to specify whether the trace should consider physics objects in the scene. By setting the hit
parameter to true
, the trace will include physics objects in its calculations. If set to false
, physics objects will be ignored during the trace.
Usage
To use the UsePhysicsWorld
method, call it on an instance of SceneTrace
and pass a boolean value indicating whether to include physics objects in the trace.
Example
// Create a SceneTrace instance
SceneTrace trace = new SceneTrace();
// Configure the trace to include physics objects
trace = trace.UsePhysicsWorld(true);
// Run the trace
SceneTraceResult result = trace.Run();
// Check if the trace hit any physics objects
if (result.Hit)
{
// Handle the hit
}