SceneTrace UseRenderMeshes( bool hit )
SceneTrace UseRenderMeshes( bool hitFront, bool hitBack )

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Description

The UseRenderMeshes method in the SceneTrace struct is used to specify whether the trace should consider render meshes during its operation. This can be useful for editor work where precise mesh interactions are necessary, but it may slow down performance due to the complexity of mesh calculations.

Usage

To use the UseRenderMeshes method, call it on an instance of SceneTrace and pass a boolean value indicating whether to include render meshes in the trace. This method returns the modified SceneTrace instance, allowing for method chaining.

Example

// Example of using UseRenderMeshes
SceneTrace trace = new SceneTrace();
trace = trace.UseRenderMeshes(true);

// Continue setting up the trace
trace = trace.FromTo(startPosition, endPosition);
trace = trace.Run();