robot_2Generated
code_blocksInput

Description

The Body field of the SceneTraceResult struct represents the physics object that was hit during a trace operation, if any. It is of type PhysicsBody and provides information about the physical body involved in the collision.

Usage

Use the Body field to access the physics object that was hit during a trace. This can be useful for determining the physical properties or behaviors of the object involved in the collision.

Example

// Example of using the Body field in a trace result
SceneTraceResult traceResult = Scene.Trace(...);

if (traceResult.Hit)
{
    PhysicsBody hitBody = traceResult.Body;
    if (hitBody != null)
    {
        // Perform operations with the hit physics body
        // For example, apply a force or retrieve its properties
    }
}