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Description

The Body field of the SceneTraceResult struct represents the physics object that was hit during a trace operation, if any. This field is of type PhysicsBody and is read-only, meaning it cannot be modified after the SceneTraceResult is created.

Usage

Use the Body field to access the physics object involved in a collision detected by a trace. This can be useful for determining the physical properties or state of the object that was hit.

Example

// Example of using the Body field in a trace result
SceneTraceResult traceResult = Scene.Trace(...);

if (traceResult.Hit)
{
    PhysicsBody hitBody = traceResult.Body;
    if (hitBody != null)
    {
        // Perform operations with the hitBody
        // For example, apply a force or check its velocity
    }
}