The Body
field of the SceneTraceResult
struct represents the physics object that was hit during a trace operation, if any. This field is read-only and provides access to the PhysicsBody
instance that was involved in the collision.
The Body
field of the SceneTraceResult
struct represents the physics object that was hit during a trace operation, if any. This field is read-only and provides access to the PhysicsBody
instance that was involved in the collision.
Use the Body
field to access the physics object that was hit during a trace. This can be useful for determining the physical properties or state of the object involved in the collision.
// Example of using the Body field in a trace result SceneTraceResult traceResult = SceneTraceResult.From(scene, ref trace); if (traceResult.Hit) { PhysicsBody hitBody = traceResult.Body; if (hitBody != null) { // Perform operations with the hitBody // For example, apply a force or check its velocity } }