Collider Collider

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Description

The Collider field in the SceneTraceResult struct represents the Collider that was hit during a scene trace operation. This field is read-only and provides information about the specific collider that was intersected by the trace.

Usage

To access the Collider field, you must first perform a scene trace operation that returns a SceneTraceResult object. Once you have this result, you can access the Collider field to determine which collider was hit.

Example

// Example of using SceneTraceResult to get the Collider
Scene scene = ...; // Assume this is your current scene
PhysicsTraceResult physicsResult = ...; // Assume this is obtained from a physics trace

SceneTraceResult traceResult = SceneTraceResult.From(ref scene, ref physicsResult);

if (traceResult.Hit)
{
    Collider hitCollider = traceResult.Collider;
    // Use hitCollider as needed
}