The Component
field in the SceneTraceResult
struct represents the specific Component
that was hit during a scene trace operation. This field is read-only and provides information about the component that was intersected by the trace.
The Component
field in the SceneTraceResult
struct represents the specific Component
that was hit during a scene trace operation. This field is read-only and provides information about the component that was intersected by the trace.
Use the Component
field to access the component that was hit in a trace operation. This can be useful for determining which part of a game object was intersected, allowing for more detailed interaction logic based on the specific component hit.
// Example of using SceneTraceResult to get the hit component SceneTraceResult traceResult = Scene.Trace(...); if (traceResult.Hit) { Component hitComponent = traceResult.Component; // Perform operations with the hit component // For example, logging the component's name Log.Info($"Hit component: {hitComponent.Name}"); }