The Direction
field of the SceneTraceResult
struct represents the direction of the trace ray in a 3D space. It is a Vector3
type, which means it contains three components (x, y, z) that define the direction vector of the trace.
The Direction
field of the SceneTraceResult
struct represents the direction of the trace ray in a 3D space. It is a Vector3
type, which means it contains three components (x, y, z) that define the direction vector of the trace.
Use the Direction
field to determine the direction in which the trace ray was cast. This can be useful for understanding the orientation of the trace in the scene, especially when analyzing the results of a trace operation.
// Example of accessing the Direction field from a SceneTraceResult SceneTraceResult traceResult = SceneTraceResult.From(scene, traceResult); Vector3 traceDirection = traceResult.Direction; // Use the direction for further calculations or logic if (traceDirection.Length > 0) { // Perform operations based on the direction }