The EndPosition
field of the SceneTraceResult
struct represents the final position of a trace operation in a scene. This position is where the trace ends, which could be the point of impact if the trace hits an object.
The EndPosition
field of the SceneTraceResult
struct represents the final position of a trace operation in a scene. This position is where the trace ends, which could be the point of impact if the trace hits an object.
Use the EndPosition
field to determine the endpoint of a trace operation. This is useful for understanding where a trace concluded, especially in collision detection or raycasting scenarios.
// Example of using SceneTraceResult.EndPosition // Assume 'traceResult' is an instance of SceneTraceResult Vector3 endPosition = traceResult.EndPosition; // Use the end position for further calculations or logic if (traceResult.Hit) { // Do something with the end position Vector3 impactPoint = endPosition; // Example: Log the impact point or use it in game logic }