GameObject GameObject

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Description

The GameObject field in the SceneTraceResult struct represents the GameObject that was hit during a scene trace operation. This field is read-only and provides information about the specific game object that was intersected by the trace.

Usage

Use the GameObject field to access the game object that was hit by a trace. This can be useful for determining which object in the scene was intersected and for performing further operations or logic based on that object.

Example

// Example of using SceneTraceResult to get the GameObject hit
SceneTraceResult traceResult = Scene.Trace(...);

if (traceResult.Hit)
{
    GameObject hitObject = traceResult.GameObject;
    // Perform operations with the hit GameObject
    // For example, logging the name of the hit object
    string objectName = hitObject.Name;
    // Use objectName or other properties of hitObject as needed
}