GameObject GameObject

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Description

The GameObject field in the SceneTraceResult struct represents the GameObject that was hit during a scene trace operation. This field is read-only and provides information about the specific game object that was intersected by the trace.

Usage

To access the GameObject field, you must first perform a scene trace using the appropriate methods provided by the Scene class. Once you have a SceneTraceResult instance, you can access the GameObject field to determine which game object was hit.

This field is particularly useful for determining interactions between game objects in a scene, such as detecting collisions or triggering events based on the objects involved.

Example

// Example of using SceneTraceResult to get the GameObject hit

// Assume 'scene' is a valid Scene object and 'traceResult' is a SceneTraceResult
SceneTraceResult traceResult = SceneTraceResult.From(scene, somePhysicsTraceResult);

if (traceResult.Hit)
{
    GameObject hitObject = traceResult.GameObject;
    // Perform operations with the hit GameObject
    // For example, log the name of the hit GameObject
    string objectName = hitObject.Name;
    // Use objectName as needed
}