The GameObject
field in the SceneTraceResult
struct represents the GameObject
that was hit during a scene trace operation. This field is read-only and provides information about the specific game object that was intersected by the trace.
The GameObject
field in the SceneTraceResult
struct represents the GameObject
that was hit during a scene trace operation. This field is read-only and provides information about the specific game object that was intersected by the trace.
To access the GameObject
field, you must first perform a scene trace using the appropriate methods provided by the Scene
class. Once you have a SceneTraceResult
instance, you can access the GameObject
field to determine which game object was hit.
This field is particularly useful for determining interactions between game objects in a scene, such as detecting collisions or triggering events based on the objects involved.
// Example of using SceneTraceResult to get the GameObject hit // Assume 'scene' is a valid Scene object and 'traceResult' is a SceneTraceResult SceneTraceResult traceResult = SceneTraceResult.From(scene, somePhysicsTraceResult); if (traceResult.Hit) { GameObject hitObject = traceResult.GameObject; // Perform operations with the hit GameObject // For example, log the name of the hit GameObject string objectName = hitObject.Name; // Use objectName as needed }