The Hit
field of the SceneTraceResult
struct indicates whether the trace operation successfully hit an object within the scene. It is a boolean value that returns true
if a hit occurred, and false
otherwise.
The Hit
field of the SceneTraceResult
struct indicates whether the trace operation successfully hit an object within the scene. It is a boolean value that returns true
if a hit occurred, and false
otherwise.
Use the Hit
field to determine if a trace operation has intersected with any objects in the scene. This can be useful for collision detection, raycasting, or any scenario where you need to know if a line or ray has hit an object.
// Example of using SceneTraceResult.Hit SceneTraceResult traceResult = SceneTraceResult.From(scene, ref physicsTraceResult); if (traceResult.Hit) { // Handle the hit event GameObject hitObject = traceResult.GameObject; // Perform operations with the hit object } else { // Handle the miss event }