bool Hit

robot_2Generated
code_blocksInput

Description

The Hit field of the SceneTraceResult struct indicates whether the trace operation successfully hit an object within the scene. It is a boolean value that returns true if a hit occurred, and false otherwise.

Usage

Use the Hit field to determine if a trace operation has intersected with any objects in the scene. This can be useful for collision detection, raycasting, or any scenario where you need to know if a line or ray has hit an object.

Example

// Example of using SceneTraceResult.Hit
SceneTraceResult traceResult = SceneTraceResult.From(scene, ref physicsTraceResult);

if (traceResult.Hit)
{
    // Handle the hit event
    GameObject hitObject = traceResult.GameObject;
    // Perform operations with the hit object
}
else
{
    // Handle the miss event
}