Description
The Hitbox
field in the SceneTraceResult
struct represents the specific hitbox that was intersected during a scene trace operation. This field is part of the Hit Object
group and is marked as read-only, indicating that it is set during the trace operation and should not be modified afterwards.
Usage
Use the Hitbox
field to determine which hitbox was hit during a trace. This can be useful for collision detection, damage calculation, or any other logic that depends on knowing the specific hitbox that was intersected.
Example
// Example of using SceneTraceResult to access the Hitbox
SceneTraceResult traceResult = SceneTraceResult.From(scene, trace);
if (traceResult.Hit)
{
Hitbox hitbox = traceResult.Hitbox;
// Perform operations with the hitbox
// For example, check if the hitbox is part of a specific GameObject
if (hitbox != null)
{
// Logic based on the hitbox
}
}