void Delete()

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Description

Deletes the current SceneWorld instance. Once this method is called, the scene world is no longer valid and should not be accessed or used in any way.

Usage

Call this method when you want to completely remove a SceneWorld from memory. Ensure that you do not attempt to access the scene world after calling this method, as it will lead to undefined behavior.

Example

// Create a new SceneWorld
SceneWorld mySceneWorld = new SceneWorld();

// Perform operations with mySceneWorld

// When done, delete the SceneWorld
mySceneWorld.Delete();

// Do not access mySceneWorld after this point