Description
The GradientFog
field in the SceneWorld
class is responsible for controlling the gradient fog settings within the scene. This field is of type GradientFogController
, which allows you to manipulate various aspects of the fog, such as its color, density, and falloff, to create atmospheric effects in your scene.
Usage
To use the GradientFog
field, you need to have an instance of the SceneWorld
class. Once you have the instance, you can access the GradientFog
field to adjust the fog settings. This can be useful for creating different visual effects based on the environment or time of day in your game.
Example
// Assuming you have a SceneWorld instance
SceneWorld mySceneWorld = new SceneWorld();
// Access the GradientFog field
GradientFogController fogController = mySceneWorld.GradientFog;
// Set fog properties
fogController.Color = new Color(0.5f, 0.5f, 0.5f); // Set the fog color
fogController.Density = 0.1f; // Set the fog density
fogController.Falloff = 2.0f; // Set the fog falloff
// Apply changes to the scene
mySceneWorld.UpdateFogSettings();