The Any
method in the SelectionSystem
class checks if there are any items currently selected within the system. It returns a boolean value indicating the presence of any selected items.
The Any
method in the SelectionSystem
class checks if there are any items currently selected within the system. It returns a boolean value indicating the presence of any selected items.
Use the Any
method when you need to determine if the selection system contains any items. This can be useful for conditional logic where actions depend on whether or not there are selected items.
// Example usage of the Any method SelectionSystem selectionSystem = new SelectionSystem(); // Add an item to the selection system selectionSystem.Add(new GameObject()); // Check if there are any items in the selection system bool hasItems = selectionSystem.Any(); if (hasItems) { // Perform actions when there are selected items // ... } else { // Handle the case where no items are selected // ... }