Description
The AnimationGraph
property of the SkinnedModelRenderer
class allows you to override the default animation graph associated with a skinned model. If not set, the renderer will use the animation graph defined by the model itself. This property is useful when you want to apply a custom animation graph to a model, providing more control over the animations that are played.
Usage
To use the AnimationGraph
property, ensure that the UseAnimGraph
property is set to true
. This will enable the use of an animation graph for the skinned model. You can then assign a custom AnimationGraph
to this property to override the model's default animation graph.
Example
// Example of setting a custom AnimationGraph
var skinnedModelRenderer = new SkinnedModelRenderer();
// Enable the use of an animation graph
skinnedModelRenderer.UseAnimGraph = true;
// Assign a custom animation graph
skinnedModelRenderer.AnimationGraph = new AnimationGraph("path/to/custom/animgraph");