Description
The BoneMergeTarget
property of the SkinnedModelRenderer
class is used to specify another SkinnedModelRenderer
instance that this renderer should merge its bones with. This is particularly useful when you want to combine multiple skinned models into a single cohesive unit, allowing them to share animations and transformations seamlessly.
Usage
To use the BoneMergeTarget
property, assign it a reference to another SkinnedModelRenderer
instance. This will enable bone merging between the two models, allowing them to share animations and transformations.
Example
// Assuming 'renderer1' and 'renderer2' are instances of SkinnedModelRenderer
renderer1.BoneMergeTarget = renderer2;