Description
The CreateBoneObjects
property of the SkinnedModelRenderer
class determines whether bone objects should be created for each bone in the skinned model. This is useful for scenarios where you need to manipulate or interact with individual bones programmatically.
Usage
To use the CreateBoneObjects
property, simply set it to true
if you want to create bone objects for each bone in the skinned model. Set it to false
if you do not need to create these objects.
Example usage:
var skinnedModelRenderer = new SkinnedModelRenderer();
skinnedModelRenderer.CreateBoneObjects = true; // Enable creation of bone objects
Example
var skinnedModelRenderer = new SkinnedModelRenderer();
skinnedModelRenderer.CreateBoneObjects = true; // Enable creation of bone objects