bool CreateBoneObjects { get; set; }

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Description

The CreateBoneObjects property of the SkinnedModelRenderer class determines whether bone objects should be created for each bone in the skinned model. This is useful for scenarios where you need to manipulate or interact with individual bones programmatically.

Usage

To use the CreateBoneObjects property, simply set it to true if you want to create bone objects for each bone in the skinned model. Set it to false if you do not need to create these objects.

Example usage:

var skinnedModelRenderer = new SkinnedModelRenderer();
skinnedModelRenderer.CreateBoneObjects = true; // Enable creation of bone objects

Example

var skinnedModelRenderer = new SkinnedModelRenderer();
skinnedModelRenderer.CreateBoneObjects = true; // Enable creation of bone objects