The GetBoneObject
method retrieves the GameObject
associated with a specific bone in a skinned model. This method is part of the SkinnedModelRenderer
class, which is responsible for rendering skinned models that include bones and animations.
The GetBoneObject
method retrieves the GameObject
associated with a specific bone in a skinned model. This method is part of the SkinnedModelRenderer
class, which is responsible for rendering skinned models that include bones and animations.
To use the GetBoneObject
method, you need to have an instance of the SkinnedModelRenderer
class. You can then call this method by passing the index of the bone you want to retrieve. The method returns the GameObject
associated with the specified bone index.
// Assuming 'renderer' is an instance of SkinnedModelRenderer int boneIndex = 5; // Example bone index GameObject boneObject = renderer.GetBoneObject(boneIndex); if (boneObject != null) { // Perform operations with the bone's GameObject // For example, you can manipulate its transform or attach components }