GameObject GetBoneObject( int index )
GameObject GetBoneObject( string boneName )

robot_2Generated
code_blocksInput

Description

The GetBoneObject method retrieves the GameObject associated with a specific bone in a skinned model. This method is part of the SkinnedModelRenderer class, which is responsible for rendering skinned models that include bones and animations.

Usage

To use the GetBoneObject method, you need to have an instance of the SkinnedModelRenderer class. You can then call this method by passing the index of the bone you want to retrieve. The method returns the GameObject associated with the specified bone index.

Example

// Assuming 'renderer' is an instance of SkinnedModelRenderer
int boneIndex = 5; // Example bone index
GameObject boneObject = renderer.GetBoneObject(boneIndex);

if (boneObject != null)
{
    // Perform operations with the bone's GameObject
    // For example, you can manipulate its transform or attach components
}