System.Action<Sandbox.SceneModel/FootstepEvent> OnFootstepEvent { get; set; }

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Description

The OnFootstepEvent property is an event handler that is triggered whenever a footstep event occurs in the SkinnedModelRenderer. This property allows you to define custom behavior in response to footstep events, such as playing a sound or triggering an animation.

Usage

To use the OnFootstepEvent property, assign a method that matches the System.Action<Sandbox.SceneModel/FootstepEvent> delegate signature. This method will be called whenever a footstep event is detected.

Example

// Example of subscribing to the OnFootstepEvent

SkinnedModelRenderer renderer = new SkinnedModelRenderer();

// Define the method to handle the footstep event
void HandleFootstep(Sandbox.SceneModel.FootstepEvent footstepEvent)
{
    // Custom logic for handling the footstep event
    // For example, play a footstep sound
    Sound.Play("footstep_sound", footstepEvent.Position);
}

// Subscribe to the OnFootstepEvent
renderer.OnFootstepEvent += HandleFootstep;