The OnSoundEvent
property is an event handler that is triggered when a sound event occurs within the SkinnedModelRenderer
. This property allows you to define custom behavior in response to sound events associated with the skinned model.
The OnSoundEvent
property is an event handler that is triggered when a sound event occurs within the SkinnedModelRenderer
. This property allows you to define custom behavior in response to sound events associated with the skinned model.
To use the OnSoundEvent
property, assign a method that matches the System.Action<Sandbox.SceneModel/SoundEvent>
delegate signature. This method will be called whenever a sound event is triggered.
// Example of subscribing to the OnSoundEvent SkinnedModelRenderer renderer = new SkinnedModelRenderer(); // Define the method to handle the sound event void HandleSoundEvent(Sandbox.SceneModel.SoundEvent soundEvent) { // Custom logic to handle the sound event // For example, logging the event or triggering additional actions } // Subscribe to the OnSoundEvent renderer.OnSoundEvent += HandleSoundEvent; // Later, you can unsubscribe if needed // renderer.OnSoundEvent -= HandleSoundEvent;