Description
The RootMotion
property of the SkinnedModelRenderer
class provides access to the root motion transform of the skinned model. This transform represents the movement of the root bone, which can be used to apply motion to the entire model based on animations.
Usage
Use the RootMotion
property to retrieve or set the transform that represents the root motion of the skinned model. This is particularly useful when you want to apply the root motion calculated from animations to the model's position in the scene.
Example
// Example of accessing the RootMotion property
SkinnedModelRenderer skinnedModelRenderer = new SkinnedModelRenderer();
// Get the current root motion transform
Transform rootMotionTransform = skinnedModelRenderer.RootMotion;
// Apply the root motion to the model's position
if (rootMotionTransform != null)
{
// Assuming you have a method to apply the transform to the model's position
ApplyRootMotionToModel(rootMotionTransform);
}