The SceneModel
property of the SkinnedModelRenderer
class represents the SceneModel
associated with the skinned model renderer. This property is used to access or modify the scene model that the renderer is currently using.
The SceneModel
property of the SkinnedModelRenderer
class represents the SceneModel
associated with the skinned model renderer. This property is used to access or modify the scene model that the renderer is currently using.
To use the SceneModel
property, you can get or set it directly on an instance of SkinnedModelRenderer
. This allows you to change the model being rendered or retrieve the current model for further operations.
// Example of setting the SceneModel property SkinnedModelRenderer renderer = new SkinnedModelRenderer(); SceneModel newModel = new SceneModel(); renderer.SceneModel = newModel; // Example of getting the SceneModel property SceneModel currentModel = renderer.SceneModel;