SceneModel SceneModel { get; set; }

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Description

The SceneModel property of the SkinnedModelRenderer class represents the SceneModel associated with the skinned model renderer. This property is used to access or modify the scene model that the renderer is currently using.

Usage

To use the SceneModel property, you can get or set it directly on an instance of SkinnedModelRenderer. This allows you to change the model being rendered or retrieve the current model for further operations.

Example

// Example of setting the SceneModel property
SkinnedModelRenderer renderer = new SkinnedModelRenderer();
SceneModel newModel = new SceneModel();
renderer.SceneModel = newModel;

// Example of getting the SceneModel property
SceneModel currentModel = renderer.SceneModel;