The SetBoneTransform
method is used to set the transformation of a specific bone in a skinned model. This method allows you to modify the position, rotation, and scale of a bone, which can be useful for animations or procedural modifications.
The SetBoneTransform
method is used to set the transformation of a specific bone in a skinned model. This method allows you to modify the position, rotation, and scale of a bone, which can be useful for animations or procedural modifications.
To use the SetBoneTransform
method, you need to have a reference to a SkinnedModelRenderer
instance. You will also need a reference to the specific bone you want to transform, which can be obtained from a BoneCollection
, and a Transform
object that defines the new transformation for the bone.
Here is a step-by-step guide:
Bone
reference from the BoneCollection
of the skinned model.Transform
object to represent the desired transformation.SetBoneTransform
with the bone and transform as parameters.// Assuming 'skinnedModelRenderer' is an instance of SkinnedModelRenderer // and 'boneCollection' is the BoneCollection of the model // Get a reference to the bone you want to transform BoneCollection.Bone bone = boneCollection["BoneName"]; // Create a new Transform for the bone Transform newTransform = new Transform(); newTransform.Position = new Vector3(1.0f, 0.0f, 0.0f); newTransform.Rotation = Rotation.From(0, 90, 0); newTransform.Scale = new Vector3(1.0f, 1.0f, 1.0f); // Set the new transform to the bone skinnedModelRenderer.SetBoneTransform(ref bone, newTransform);