The SetBoneTransform
method is used to set the transform of a specific bone in a skinned model. This method is part of the SkinnedModelRenderer
class, which is responsible for rendering skinned models with bones and animations in the world.
The SetBoneTransform
method is used to set the transform of a specific bone in a skinned model. This method is part of the SkinnedModelRenderer
class, which is responsible for rendering skinned models with bones and animations in the world.
To use the SetBoneTransform
method, you need to have a reference to a SkinnedModelRenderer
instance. You will also need a reference to the specific bone you want to modify, which is passed by reference, and a Transform
object that represents the new transform for the bone.
Here is a step-by-step guide:
SkinnedModelRenderer
instance that you want to modify.GetBoneObject
or by directly accessing the bone from a BoneCollection
.Transform
object that represents the desired transformation for the bone.SetBoneTransform
, passing the bone and the transform as parameters.// Example of setting a bone transform // Assume skinnedModelRenderer is an instance of SkinnedModelRenderer // and bone is a reference to a specific bone in the model Transform newTransform = new Transform(); newTransform.Position = new Vector3(1.0f, 0.0f, 0.0f); newTransform.Rotation = Rotation.From(0, 90, 0); newTransform.Scale = new Vector3(1.0f, 1.0f, 1.0f); skinnedModelRenderer.SetBoneTransform(ref bone, newTransform);