void SetBoneTransform( Sandbox.BoneCollection/Bone& bone, Transform transform )

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Description

The SetBoneTransform method is used to set the transformation of a specific bone in a skinned model. This method allows you to modify the position, rotation, and scale of a bone, which can be useful for animations or procedural modifications.

Usage

To use the SetBoneTransform method, you need to have a reference to a SkinnedModelRenderer instance. You will also need a reference to the specific bone you want to transform, which can be obtained from a BoneCollection, and a Transform object that defines the new transformation for the bone.

Here is a step-by-step guide:

  1. Obtain the Bone reference from the BoneCollection of the skinned model.
  2. Create or modify a Transform object to represent the desired transformation.
  3. Call SetBoneTransform with the bone and transform as parameters.

Example

// Assuming 'skinnedModelRenderer' is an instance of SkinnedModelRenderer
// and 'boneCollection' is the BoneCollection of the model

// Get a reference to the bone you want to transform
BoneCollection.Bone bone = boneCollection["BoneName"];

// Create a new Transform for the bone
Transform newTransform = new Transform();
newTransform.Position = new Vector3(1.0f, 0.0f, 0.0f);
newTransform.Rotation = Rotation.From(0, 90, 0);
newTransform.Scale = new Vector3(1.0f, 1.0f, 1.0f);

// Set the new transform to the bone
skinnedModelRenderer.SetBoneTransform(ref bone, newTransform);