void SetBoneTransform( Sandbox.BoneCollection/Bone& bone, Transform transform )

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Description

The SetBoneTransform method is used to set the transform of a specific bone in a skinned model. This method is part of the SkinnedModelRenderer class, which is responsible for rendering skinned models with bones and animations in the world.

Usage

To use the SetBoneTransform method, you need to have a reference to a SkinnedModelRenderer instance. You will also need a reference to the specific bone you want to modify, which is passed by reference, and a Transform object that represents the new transform for the bone.

Here is a step-by-step guide:

  1. Obtain a reference to the SkinnedModelRenderer instance that you want to modify.
  2. Identify the bone you wish to transform. This can be done using methods like GetBoneObject or by directly accessing the bone from a BoneCollection.
  3. Create or modify a Transform object that represents the desired transformation for the bone.
  4. Call SetBoneTransform, passing the bone and the transform as parameters.

Example

// Example of setting a bone transform

// Assume skinnedModelRenderer is an instance of SkinnedModelRenderer
// and bone is a reference to a specific bone in the model

Transform newTransform = new Transform();
newTransform.Position = new Vector3(1.0f, 0.0f, 0.0f);
newTransform.Rotation = Rotation.From(0, 90, 0);
newTransform.Scale = new Vector3(1.0f, 1.0f, 1.0f);

skinnedModelRenderer.SetBoneTransform(ref bone, newTransform);