Description
The SetIk
method in the SkinnedModelRenderer
class is used to set an Inverse Kinematics (IK) parameter for a skinned model. This method configures three variables in the animation graph:
ik.{name}.enabled
- Enables or disables the IK for the specified name.
ik.{name}.position
- Sets the position for the IK target.
ik.{name}.rotation
- Sets the rotation for the IK target.
Usage
To use the SetIk
method, you need to provide the name of the IK parameter and a Transform
object that specifies the target position and rotation for the IK.
This method is typically used in scenarios where you need to dynamically adjust the position and orientation of a model's bones based on external factors, such as user input or environmental changes.
Example
// Example usage of SetIk method
SkinnedModelRenderer renderer = new SkinnedModelRenderer();
Transform targetTransform = new Transform();
// Set the target position and rotation for the IK named "hand"
renderer.SetIk("hand", targetTransform);