Attempts to retrieve the final world-space transform of a specified bone in a skinned model. This method is useful for obtaining the position, rotation, and scale of a bone after all animations and transformations have been applied.
Attempts to retrieve the final world-space transform of a specified bone in a skinned model. This method is useful for obtaining the position, rotation, and scale of a bone after all animations and transformations have been applied.
To use this method, provide the name of the bone you wish to query as a string. The method will output the transform of the bone if it is found. The method returns a boolean indicating whether the operation was successful.
// Example usage of TryGetBoneTransform SkinnedModelRenderer renderer = new SkinnedModelRenderer(); Transform boneTransform; bool success = renderer.TryGetBoneTransform("BoneName", out boneTransform); if (success) { // Use boneTransform here Vector3 position = boneTransform.Position; Rotation rotation = boneTransform.Rotation; // Further processing... } else { // Handle the case where the bone was not found }