bool AirAbsorption { get; set; }

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Description

The AirAbsorption property of the SoundEvent class determines whether the sound is subject to air absorption effects. When enabled, the sound will be absorbed by the air, which can affect how it is perceived over distance.

Usage

To use the AirAbsorption property, you can set it to true or false depending on whether you want the sound to be affected by air absorption. This property is particularly useful in simulating realistic audio environments where sound attenuation due to air is a factor.

Example

// Example of setting the AirAbsorption property
SoundEvent mySoundEvent = new SoundEvent();
mySoundEvent.AirAbsorption = true; // Enable air absorption for this sound event

// Later in the code, you can check if air absorption is enabled
if (mySoundEvent.AirAbsorption)
{
    // Perform actions knowing that air absorption is enabled
}