bool AirAbsorption { get; set; }

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Description

The AirAbsorption property of the SoundEvent class determines whether the sound is subject to air absorption effects. When enabled, the sound will be absorbed by the air, which can affect how it is perceived over distance. This property is useful for simulating realistic audio environments where sound diminishes as it travels through the air.

Usage

To use the AirAbsorption property, simply set it to true or false depending on whether you want the sound to be absorbed by air:

SoundEvent mySoundEvent = new SoundEvent();
mySoundEvent.AirAbsorption = true; // Enable air absorption

By default, this property is hidden in the UI if the UI property is set to true.

Example

SoundEvent mySoundEvent = new SoundEvent();
mySoundEvent.AirAbsorption = true; // Enable air absorption for realistic sound attenuation