Description
The Distance
property of the SoundEvent
class specifies the maximum distance, in units, from which the sound can be heard. This property is crucial for determining how far the sound will propagate in the game environment, affecting the player's auditory experience.
Usage
To use the Distance
property, you can get or set its value to control how far the sound can be heard. This property is part of the DistanceAttenuation
toggle group, meaning it is relevant when distance attenuation is enabled.
Example usage:
SoundEvent mySoundEvent = new SoundEvent();
mySoundEvent.Distance = 100.0f; // Set the sound to be heard from 100 units away
Example
SoundEvent mySoundEvent = new SoundEvent();
mySoundEvent.Distance = 100.0f; // Set the sound to be heard from 100 units away