Description
The Distance
property of the SoundEvent
class specifies the maximum distance, in units, from which the sound can be heard. This property is crucial for determining how far the sound will propagate in the game environment, affecting the player's auditory experience.
Usage
To use the Distance
property, you can set it to a float
value representing the desired hearing range of the sound. This property is part of the DistanceAttenuation
toggle group, meaning it is only relevant if distance attenuation is enabled for the sound event.
Example
// Example of setting the Distance property for a SoundEvent
SoundEvent mySoundEvent = new SoundEvent();
mySoundEvent.Distance = 100.0f; // The sound can be heard from 100 units away
// Ensure DistanceAttenuation is enabled for the Distance property to take effect
mySoundEvent.DistanceAttenuation = true;