The Pitch
property of the SoundEvent
class represents the base pitch of the sound. It is a RangedFloat
type, allowing you to specify a pitch value within a defined range.
The Pitch
property of the SoundEvent
class represents the base pitch of the sound. It is a RangedFloat
type, allowing you to specify a pitch value within a defined range.
Use the Pitch
property to adjust the pitch of a sound event. The pitch can be set to any value between 0 and 2, with a step of 0.01. This allows for fine-tuning of the sound's pitch to achieve the desired audio effect.
// Create a new SoundEvent instance SoundEvent soundEvent = new SoundEvent(); // Set the pitch of the sound event soundEvent.Pitch = new RangedFloat(1.0f, 0.0f, 2.0f, 0.01f); // Access the pitch value float currentPitch = soundEvent.Pitch.Value; // Adjust the pitch soundEvent.Pitch.Value = 1.5f; // Increase the pitch