The Transmission
property of the SoundEvent
class determines whether the sound can be transmitted through geometry. This property is a boolean value, where true
allows the sound to pass through objects, and false
restricts it.
The Transmission
property of the SoundEvent
class determines whether the sound can be transmitted through geometry. This property is a boolean value, where true
allows the sound to pass through objects, and false
restricts it.
To use the Transmission
property, you can set it directly on an instance of SoundEvent
. This property is particularly useful when you want to simulate sound traveling through walls or other obstacles in a game environment.
// Create a new SoundEvent instance SoundEvent soundEvent = new SoundEvent(); // Enable sound transmission through geometry soundEvent.Transmission = true; // Check if the sound is set to transmit through geometry bool isTransmitting = soundEvent.Transmission; // Output: true // This indicates that the sound will be transmitted through geometry System.Diagnostics.Debug.WriteLine(isTransmitting);