The Transmission
property of the SoundEvent
class determines whether the sound can be transmitted through geometry. This property is a boolean value, where true
allows the sound to pass through obstacles, and false
restricts it.
The Transmission
property of the SoundEvent
class determines whether the sound can be transmitted through geometry. This property is a boolean value, where true
allows the sound to pass through obstacles, and false
restricts it.
To use the Transmission
property, you can set it to true
or false
depending on whether you want the sound to be able to pass through geometry. This can be useful in scenarios where you want to simulate sound traveling through walls or other objects.
// Example of setting the Transmission property SoundEvent soundEvent = new SoundEvent(); soundEvent.Transmission = true; // Allow sound to be transmitted through geometry // Check if the sound is set to transmit through geometry if (soundEvent.Transmission) { // Logic for when sound can transmit through geometry }