Indicates whether the sound is a 2D sound, typically used for user interface (UI) elements. A 2D sound is not affected by the listener's position in the 3D world and is played directly to the user without spatial effects.
Indicates whether the sound is a 2D sound, typically used for user interface (UI) elements. A 2D sound is not affected by the listener's position in the 3D world and is played directly to the user without spatial effects.
Use this property to determine if a sound should be played as a 2D sound, which is common for UI sounds that need to be heard consistently regardless of the player's position or orientation in the game world.
// Example of setting a sound event to be a UI sound SoundEvent soundEvent = new SoundEvent(); soundEvent.UI = true; // This sound will be played as a 2D sound // Check if the sound is a UI sound if (soundEvent.UI) { // Handle UI sound logic }