The Volume
property of the SoundEvent
class specifies how loud the sound should be. It is represented as a RangedFloat
, allowing for a range of values to be set, which can be useful for randomizing sound volume within a specified range.
The Volume
property of the SoundEvent
class specifies how loud the sound should be. It is represented as a RangedFloat
, allowing for a range of values to be set, which can be useful for randomizing sound volume within a specified range.
To set the volume of a sound event, assign a value to the Volume
property. The value should be within the range of 0 to 1, where 0 is completely silent and 1 is the maximum volume. The property supports a step of 0.01, allowing for fine adjustments.
// Example of setting the Volume property for a SoundEvent SoundEvent mySoundEvent = new SoundEvent(); mySoundEvent.Volume = new RangedFloat(0.5f, 0.8f); // Sets the volume to a random value between 0.5 and 0.8