RangedFloat Volume { get; set; }

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Description

The Volume property of the SoundEvent class specifies how loud the sound should be. It is represented as a RangedFloat, allowing for precise control over the sound's volume within a specified range.

Usage

The Volume property can be adjusted to control the loudness of the sound associated with a SoundEvent. The value is a float ranging from 0 to 1, where 0 represents silence and 1 represents the maximum volume. The property is decorated with a RangeAttribute to enforce this range, ensuring that the volume is always within the valid limits.

Example

// Create a new SoundEvent instance
SoundEvent soundEvent = new SoundEvent();

// Set the volume to 50%
soundEvent.Volume = 0.5f;

// Play the sound event
soundEvent.Play();