The Duration
property of the SoundFile
class represents the total length of the audio contained within the sound file, measured in seconds. This property is useful for determining how long the sound will play when used in a game or application.
The Duration
property of the SoundFile
class represents the total length of the audio contained within the sound file, measured in seconds. This property is useful for determining how long the sound will play when used in a game or application.
To access the Duration
property, you must first have an instance of a SoundFile
object. Once you have the instance, you can simply access the property to retrieve the duration of the sound file.
// Example of accessing the Duration property // Load a sound file SoundFile sound = SoundFile.Load("path/to/soundfile.wav"); // Check if the sound file is loaded if (sound.IsLoaded) { // Get the duration of the sound file float duration = sound.Duration; // Output the duration // Note: Avoid using Console.WriteLine in s&box, use in-game UI or logging instead Log.Info($"Sound duration: {duration} seconds"); }