The GetSamplesAsync
method of the SoundFile
class asynchronously requests decompressed audio samples from the sound file. This method returns a task that, when completed, provides an array of 16-bit integer samples representing the audio data.
The GetSamplesAsync
method of the SoundFile
class asynchronously requests decompressed audio samples from the sound file. This method returns a task that, when completed, provides an array of 16-bit integer samples representing the audio data.
To use the GetSamplesAsync
method, you need to have an instance of the SoundFile
class. Ensure that the sound file is loaded before calling this method. You can use the Load
or LoadAsync
methods to load the sound file. Once the sound file is loaded, call GetSamplesAsync
to retrieve the audio samples.
// Example of using GetSamplesAsync async Task ProcessAudioSamplesAsync() { // Load the sound file var soundFile = SoundFile.Load("path/to/soundfile.wav"); // Ensure the sound file is loaded if (soundFile.IsLoaded) { // Get the audio samples asynchronously short[] samples = await soundFile.GetSamplesAsync(); // Process the samples foreach (var sample in samples) { // Example processing: print the sample value // Note: Avoid using Console.WriteLine in production code // Console.WriteLine(sample); } } else { // Handle the case where the sound file is not loaded // e.g., log an error or throw an exception } }