Description
The Preload
method is a member of the SoundFile
class in the Sandbox namespace. This method is used to preload the sound file into memory, ensuring that it is ready for immediate playback when needed. Preloading can help reduce latency when playing sounds, as the data is already loaded and ready to be processed.
Usage
To use the Preload
method, you must first have an instance of the SoundFile
class. Once you have the instance, simply call the Preload
method on it. This will load the sound data into memory, making it ready for quick access.
Note that preloading a sound file can consume additional memory, so it should be used judiciously, especially with large audio files or when memory resources are limited.
Example
// Example of using the Preload method
// Assume 'soundFile' is an instance of Sandbox.SoundFile
SoundFile soundFile = SoundFile.Load("path/to/soundfile.wav");
// Preload the sound file into memory
soundFile.Preload();
// Now the sound file is ready for immediate playback