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Description

The ADPCM field is a member of the SoundFormat enumeration in the Sandbox namespace. It represents the Adaptive Differential Pulse Code Modulation (ADPCM) sound format, which is a type of audio compression that reduces the size of audio files while maintaining a reasonable level of quality. This format is often used in scenarios where storage space is limited, such as in gaming environments.

Usage

Use the SoundFormat.ADPCM field when you need to specify that a sound should be processed or stored using the ADPCM format. This can be particularly useful when working with audio assets in a game where you need to balance between audio quality and file size.

Example

// Example of using SoundFormat.ADPCM

public class AudioHandler
{
    public void LoadSound(string filePath)
    {
        // Assume LoadAudio is a method that loads audio with a specified format
        LoadAudio(filePath, SoundFormat.ADPCM);
    }

    private void LoadAudio(string filePath, SoundFormat format)
    {
        // Implementation for loading audio
        // This is a placeholder for actual audio loading logic
        // The format parameter specifies the audio format to use
    }
}