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Description

The StereoTargetEye.Both field is a member of the StereoTargetEye enumeration in the Sandbox namespace. It specifies that both eyes should be rendered in stereo, which is typically used in virtual reality (VR) applications to provide a 3D effect by rendering separate images for the left and right eyes.

Usage

Use StereoTargetEye.Both when you want to render content for both eyes in a stereo setup. This is commonly used in VR applications where a 3D effect is desired. You can set this value in components or systems that support stereo rendering to ensure that both eyes receive the appropriate visual data.

Example

// Example of using StereoTargetEye.Both in a VR setup
public class VRSetup : Component
{
    public void ConfigureStereoRendering()
    {
        // Assuming there's a method to set the stereo target eye
        SetStereoTargetEye(StereoTargetEye.Both);
    }

    private void SetStereoTargetEye(StereoTargetEye targetEye)
    {
        // Implementation for setting the stereo target eye
        // This is a placeholder for actual stereo rendering logic
    }
}