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Description

The StereoTargetEye.None field is a member of the StereoTargetEye enumeration in the Sandbox namespace. It specifies that rendering should not be performed in stereo, effectively disabling stereo rendering for the associated object or component.

Usage

Use StereoTargetEye.None when you want to ensure that a particular object or component does not render in stereo. This can be useful in scenarios where stereo rendering is not required or desired, such as when rendering UI elements or other non-immersive content.

Example

// Example of using StereoTargetEye.None

// Assume 'camera' is an instance of a Camera component
camera.stereoTargetEye = StereoTargetEye.None;

// This will ensure that the camera does not render in stereo, regardless of the VR settings.