AudioSurface AudioSurface { get; set; }

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Description

The AudioSurface property of the Surface class defines the audio properties of the surface for use with Steam Audio. This property allows you to specify how the surface should interact with audio, such as how sound is absorbed, reflected, or transmitted by the surface.

Usage

To use the AudioSurface property, you need to have an instance of the Surface class. You can then get or set the AudioSurface property to define or retrieve the audio characteristics of the surface.

Example

// Example of setting the AudioSurface property
Surface mySurface = new Surface();
mySurface.AudioSurface = new AudioSurface
{
    // Configure audio properties here
};

// Example of getting the AudioSurface property
AudioSurface audioProps = mySurface.AudioSurface;
// Use audioProps to access specific audio settings