float BounceThreshold { get; set; }

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Description

The BounceThreshold property of the Surface class specifies the velocity threshold below which objects will not bounce due to their elasticity. This property is crucial in determining the behavior of objects when they collide with surfaces, particularly in physics simulations where realistic interactions are desired.

Usage

To use the BounceThreshold property, you can get or set its value to control the minimum velocity required for an object to bounce off a surface. This property is part of the physics category and is typically used in conjunction with other surface properties like Elasticity and Friction to fine-tune the physical interactions of objects.

The value of BounceThreshold is a float and should be set within the range of 0 to 100, with a default increment of 0.01. Adjusting this value can help achieve the desired level of bounciness for different materials.

Example

// Example of setting the BounceThreshold property
Surface mySurface = new Surface();
mySurface.BounceThreshold = 5.0f; // Set the bounce threshold to 5.0 units

// Example of getting the BounceThreshold property
float currentThreshold = mySurface.BounceThreshold;
Console.WriteLine($"Current Bounce Threshold: {currentThreshold}");