float BounceThreshold { get; set; }

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Description

The BounceThreshold property of the Surface class defines the velocity threshold below which objects will not bounce due to their elasticity. This property is crucial in determining the behavior of objects when they collide with surfaces, particularly in physics simulations where realistic interactions are desired.

Usage

To use the BounceThreshold property, you can get or set its value to control the minimum velocity required for an object to bounce off a surface. This property is particularly useful in scenarios where you want to fine-tune the physical interactions of objects with surfaces, such as in game development or simulation environments.

The property is a float and is part of the Physics category. It is adjustable within a range of 0 to 100, with a default increment of 0.01.

Example

// Example of setting the BounceThreshold property
Surface mySurface = new Surface();
mySurface.BounceThreshold = 5.0f;

// Example of getting the BounceThreshold property
float currentThreshold = mySurface.BounceThreshold;

// Use the threshold to determine if an object should bounce
if (objectVelocity > mySurface.BounceThreshold)
{
    // Apply bounce logic
}