float Elasticity { get; set; }

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Description

The Elasticity property of the Surface class in the Sandbox namespace is a float value that controls the bounciness of the surface. It is a public instance property, meaning it can be accessed and modified on instances of the Surface class. The elasticity value ranges from 0 to 1, where 0 represents no bounciness and 1 represents maximum bounciness.

Usage

To use the Elasticity property, you can get or set its value on a Surface object. This property is useful for defining how much an object will bounce when it collides with the surface.

Ensure that the value assigned to Elasticity is within the specified range (0 to 1) to avoid unexpected behavior.

Example

// Example of setting the Elasticity property
Surface mySurface = new Surface();
mySurface.Elasticity = 0.75f; // Sets the elasticity to 75% bounciness

// Example of getting the Elasticity property
float currentElasticity = mySurface.Elasticity;
// Use currentElasticity for further calculations or logic