float Elasticity { get; set; }

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Description

The Elasticity property of the Surface class controls the bounciness of the surface material. It is a floating-point value that determines how much an object will bounce when it collides with this surface. The value ranges from 0 to 1, where 0 means no bounce (completely inelastic) and 1 means maximum bounce (perfectly elastic).

Usage

To set the elasticity of a surface, assign a value between 0 and 1 to the Elasticity property. This value will affect how objects interact with the surface in terms of bouncing behavior.

Example

// Example of setting the Elasticity property
Surface mySurface = new Surface();
mySurface.Elasticity = 0.75f; // Sets the surface to be quite bouncy