float Friction { get; set; }

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Description

The Friction property of the Surface class represents the friction coefficient of a surface material. This value is used in physics calculations to determine how much resistance an object encounters when moving across the surface. The friction coefficient is a floating-point value ranging from 0 to 1, where 0 represents no friction (a perfectly smooth surface) and 1 represents maximum friction (a very rough surface).

Usage

To use the Friction property, you can get or set its value to adjust the friction characteristics of a surface. This property is particularly useful when simulating realistic physical interactions in a game environment.

Ensure that the value assigned to Friction is within the specified range (0 to 1) to maintain realistic physics behavior.

Example

// Example of setting the Friction property
Surface mySurface = new Surface();
mySurface.Friction = 0.5f; // Sets the friction to a moderate level

// Example of getting the Friction property
float currentFriction = mySurface.Friction;
// Use currentFriction in further calculations or logic