The RollingResistance
property of the Surface
class controls how easily rolling shapes, such as spheres and capsules, roll on surfaces. This property is crucial for simulating realistic physics interactions where rolling friction is a factor.
The RollingResistance
property of the Surface
class controls how easily rolling shapes, such as spheres and capsules, roll on surfaces. This property is crucial for simulating realistic physics interactions where rolling friction is a factor.
To use the RollingResistance
property, you can get or set its value to adjust the rolling behavior of objects on a surface. The value should be between 0 and 1, where 0 means no resistance (objects roll freely) and 1 means maximum resistance (objects do not roll).
// Example of setting the RollingResistance property Surface mySurface = new Surface(); mySurface.RollingResistance = 0.5f; // Sets a moderate rolling resistance // Example of getting the RollingResistance property float resistance = mySurface.RollingResistance; Console.WriteLine($"Rolling Resistance: {resistance}");