Description
The Finish
method finalizes the building process of a texture using the Texture2DBuilder
and returns the constructed Texture
object. This method should be called after configuring the texture with the desired properties using the builder's methods.
Usage
To use the Finish
method, first create an instance of Texture2DBuilder
and configure it with the desired properties such as size, format, and data. Once all configurations are set, call Finish
to create the texture.
Example
// Example of using Texture2DBuilder to create a texture
Texture2DBuilder builder = new Texture2DBuilder();
// Configure the builder with desired properties
builder.WithSize(256, 256)
.WithFormat(ImageFormat.RGBA8)
.WithMips(1);
// Finalize and create the texture
Texture texture = builder.Finish();
// Use the texture in your application