Texture Finish()

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Description

The Finish method finalizes the building process of a texture using the Texture2DBuilder and returns the constructed Texture object. This method should be called after configuring the texture with the desired properties using the builder's methods.

Usage

To use the Finish method, first create an instance of Texture2DBuilder and configure it with the desired properties such as size, format, and data. Once all configurations are set, call Finish to create the texture.

Example

// Example of using Texture2DBuilder to create a texture
Texture2DBuilder builder = new Texture2DBuilder();

// Configure the builder with desired properties
builder.WithSize(256, 256)
       .WithFormat(ImageFormat.RGBA8)
       .WithMips(1);

// Finalize and create the texture
Texture texture = builder.Finish();

// Use the texture in your application