Description
The WithDepthFormat
method is a part of the Texture2DBuilder
class in the Sandbox namespace. This method configures the texture to use a depth format, which is typically used for depth buffering in rendering pipelines. It is a chainable method, meaning it returns the Texture2DBuilder
instance, allowing for method chaining.
Usage
To use the WithDepthFormat
method, you should have an instance of Texture2DBuilder
. Call this method on the instance to specify that the texture should use a depth format. This is useful when you need to create textures that are intended to be used as depth buffers.
Example
// Example of using WithDepthFormat
Texture2DBuilder builder = new Texture2DBuilder();
Texture texture = builder
.WithSize(1024, 1024)
.WithDepthFormat()
.Finish();
// The texture is now configured with a depth format and can be used in rendering pipelines.