Description
The WithName
method is part of the Texture2DBuilder
class in the Sandbox namespace. It allows you to specify a name for the texture being built. This can be useful for identifying the texture later in your application, especially when debugging or managing resources.
Usage
To use the WithName
method, call it on an instance of Texture2DBuilder
and pass a string representing the desired name of the texture. This method returns the same Texture2DBuilder
instance, allowing for method chaining.
Example
// Example of using WithName method
Texture2DBuilder builder = new Texture2DBuilder();
builder.WithName("MyTexture")
.WithSize(256, 256)
.WithFormat(ImageFormat.RGBA8)
.Finish();