Description
The WithUAVBinding
method is a part of the Texture2DBuilder
class in the Sandbox namespace. This method configures the texture to support Unordered Access View (UAV) binding, which allows the texture to be used for read/write operations in shaders. This is particularly useful for advanced rendering techniques that require direct manipulation of texture data on the GPU.
Usage
To use the WithUAVBinding
method, you need to have an instance of Texture2DBuilder
. Call this method on the builder instance to enable UAV binding for the texture being constructed. This method returns the same Texture2DBuilder
instance, allowing for method chaining.
Example
// Example of using WithUAVBinding in a texture building process
Texture2DBuilder builder = new Texture2DBuilder();
Texture texture = builder
.WithSize(1024, 1024)
.WithFormat(ImageFormat.RGBA8)
.WithUAVBinding()
.Finish();
// The texture is now configured to support UAV binding and can be used in shaders for read/write operations.