Description
The WithDepthFormat
method is a part of the Texture3DBuilder
class in the Sandbox namespace. This method configures the texture to use a depth format, which is typically used for depth buffering in 3D graphics. This method is useful when you need to create a 3D texture that will be used for depth-related operations, such as shadow mapping or depth testing.
Usage
To use the WithDepthFormat
method, you should first create an instance of Texture3DBuilder
. Then, call the WithDepthFormat
method on this instance to specify that the texture should use a depth format. Finally, use the Finish
method to build and retrieve the configured texture.
Example
// Create a new Texture3DBuilder instance
Texture3DBuilder builder = new Texture3DBuilder();
// Configure the builder to use a depth format
builder.WithDepthFormat();
// Finalize the texture creation
Texture texture = builder.Finish();