Description
The WithMips
method is a member of the Texture3DBuilder
class in the Sandbox namespace. This method allows you to specify the number of mipmap levels for a 3D texture being constructed. Mipmaps are used to improve texture rendering performance and quality by providing multiple resolutions of the texture.
Usage
To use the WithMips
method, call it on an instance of Texture3DBuilder
and pass the desired number of mipmap levels as an integer parameter. This method returns the Texture3DBuilder
instance, allowing for method chaining.
Example
// Example of using WithMips method
Texture3DBuilder builder = new Texture3DBuilder();
builder.WithSize(256, 256, 256) // Set the size of the texture
.WithFormat(ImageFormat.RGBA8) // Set the format of the texture
.WithMips(4) // Specify 4 mipmap levels
.Finish(); // Finalize and create the texture