Texture3DBuilder WithMultiSample16X()

book_4_sparkGenerated
code_blocksInput

Description

The WithMultiSample16X method is a member of the Texture3DBuilder class in the Sandbox namespace. This method configures the texture to use 16x multisampling, which is a technique used to improve the quality of the texture by reducing aliasing effects. Multisampling is particularly useful in rendering scenarios where high-quality visuals are required.

Usage

To use the WithMultiSample16X method, you need to have an instance of Texture3DBuilder. Call this method on the instance to set the multisampling level to 16x. This method returns the same Texture3DBuilder instance, allowing for method chaining.

Example

// Example of using WithMultiSample16X
Texture3DBuilder builder = new Texture3DBuilder();
builder.WithSize(256, 256, 256)
       .WithFormat(ImageFormat.RGBA8)
       .WithMultiSample16X();

Texture texture = builder.Finish();
// The texture is now configured with 16x multisampling.