Description
The WithMultiSample16X
method is a member of the Texture3DBuilder
class in the Sandbox namespace. This method configures the texture to use 16x multisampling, which is a technique used to improve the quality of the texture by reducing aliasing effects. Multisampling is particularly useful in rendering high-quality 3D graphics where smooth edges are desired.
Usage
To use the WithMultiSample16X
method, you must first create an instance of the Texture3DBuilder
class. Then, call the WithMultiSample16X
method on this instance to set the multisampling level to 16x. This method returns the same Texture3DBuilder
instance, allowing for method chaining to configure additional properties of the texture.
Example
// Create a new Texture3DBuilder instance
Texture3DBuilder builder = new Texture3DBuilder();
// Configure the texture to use 16x multisampling
builder = builder.WithMultiSample16X();
// Further configuration can be chained
builder = builder.WithSize(256, 256, 256).WithFormat(ImageFormat.RGBA8);
// Finish building the texture
Texture texture = builder.Finish();