Description
The WithMultiSample16X
method is a member of the Texture3DBuilder
class in the Sandbox namespace. This method configures the texture to use 16x multisampling, which is a technique used to improve the quality of the texture by reducing aliasing effects. Multisampling is particularly useful in rendering scenarios where high-quality visuals are required.
Usage
To use the WithMultiSample16X
method, you need to have an instance of Texture3DBuilder
. Call this method on the instance to set the multisampling level to 16x. This method returns the same Texture3DBuilder
instance, allowing for method chaining.
Example
// Example of using WithMultiSample16X
Texture3DBuilder builder = new Texture3DBuilder();
builder.WithSize(256, 256, 256)
.WithFormat(ImageFormat.RGBA8)
.WithMultiSample16X();
Texture texture = builder.Finish();
// The texture is now configured with 16x multisampling.