Texture3DBuilder WithMultiSample16X()

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Description

The WithMultiSample16X method is a member of the Texture3DBuilder class in the Sandbox namespace. This method configures the texture to use 16x multisampling, which is a technique used to improve the quality of the texture by reducing aliasing effects. Multisampling is particularly useful in rendering high-quality 3D graphics where smooth edges are desired.

Usage

To use the WithMultiSample16X method, you must first create an instance of the Texture3DBuilder class. Then, call the WithMultiSample16X method on this instance to set the multisampling level to 16x. This method returns the same Texture3DBuilder instance, allowing for method chaining to configure additional properties of the texture.

Example

// Create a new Texture3DBuilder instance
Texture3DBuilder builder = new Texture3DBuilder();

// Configure the texture to use 16x multisampling
builder = builder.WithMultiSample16X();

// Further configuration can be chained
builder = builder.WithSize(256, 256, 256).WithFormat(ImageFormat.RGBA8);

// Finish building the texture
Texture texture = builder.Finish();