Texture3DBuilder WithMultiSample4X()

book_4_sparkGenerated
code_blocksInput

Description

The WithMultiSample4X method is a member of the Texture3DBuilder class in the Sandbox namespace. This method configures the texture to use 4x multisampling, which is a technique used to improve the quality of the texture by reducing aliasing effects. Multisampling is particularly useful in rendering scenarios where smooth edges and high-quality visuals are desired.

Usage

To use the WithMultiSample4X method, you must first create an instance of the Texture3DBuilder class. Once you have the builder instance, you can chain the WithMultiSample4X method to configure the texture with 4x multisampling. After setting up all desired configurations, call the Finish method to create the texture.

Example

// Example of using WithMultiSample4X
Texture3DBuilder builder = new Texture3DBuilder();
Texture texture = builder
    .WithSize(256, 256, 256)
    .WithFormat(ImageFormat.RGBA8)
    .WithMultiSample4X()
    .Finish();

// The texture is now configured with 4x multisampling and ready for use.