Description
The WithMultiSample4X
method is a part of the Texture3DBuilder
class in the Sandbox namespace. This method configures the texture to use 4x multisampling, which can help reduce aliasing and improve the visual quality of the texture when rendered. Multisampling is a technique used in graphics to smooth out edges and provide a higher quality image.
Usage
To use the WithMultiSample4X
method, you need to have an instance of Texture3DBuilder
. Call this method on the instance to set the multisampling level to 4x. This method returns the same Texture3DBuilder
instance, allowing for method chaining.
Example
// Create a new Texture3DBuilder instance
Texture3DBuilder builder = new Texture3DBuilder();
// Configure the texture to use 4x multisampling
builder = builder.WithMultiSample4X();
// Continue configuring the texture as needed
builder = builder.WithSize(256, 256, 256)
.WithFormat(ImageFormat.RGBA8);
// Finish building the texture
Texture texture = builder.Finish();